Timeline (2024)

This page shows 2024 updates to the website as well as publication records. View the full timeline.

Updates

December 17, 2024
Selected as one of ten Researchers with Nice Step 2024, recognized for significant contributions to science and technology.
December 14, 2024
Proposed and participated in the Birds of a Feather session focusing on anime at ACM SIGGRAPH Asia 2024 and announced the anime tool brand AnimeCraft. Additionally, a co-authored Technical Communications paper received the Best Paper Award. (See Graphinica project page)
November 13, 2024
Attended the Trilateral AI Conference 2024 and presented a poster. I also served as a co-chair of the joint roundtable session "Creativity and Cultures in the Post-AI Era" (merged with "AI in Branding and Design").
September 12, 2024
Contributed to establishing a development structure and conducting technical outreach for Arch Inc. and Graphinica, Inc.'s style-transfer R&D in 3D CG production, resulting in the production of the prototype film Forest Tale.
August 30, 2024
For the fifth consecutive year, a programming contest using the Lyric App Framework was held at Hatsune Miku's Magical Mirai 2024. I took the stage, and the session was streamed live on YouTube, with recordings available for both the FUKUOKA and TOKYO stages.
August 23, 2024
Invited as a speaker in the "Meijin-Samvad" webinar series hosted by the Mizuho India Japan Study Centre at IIM Bangalore, where I gave a talk on Manga, Anime, and Games.
August 15, 2024
Released "Griffith Stopwatch" "AnimeCraft Stopwatch", a derivative product of the storyboard authoring tool Griffith developed at Arch Inc.
June 26, 2024
At the newly established course Non-Research Tips for Information Science Researchers at The University of Tokyo, I was in charge of two sessions: "Research community" and "DevOps for research".
June 14, 2024
Attended the Annecy International Animation Film Festival and got to know "toolsmiths" in the industry.
April 12, 2024
Started my sabbatical-like year as a Visiting Scientist at Université Paris-Saclay. I belong to ex)situ and conduct research on methods and tools for creativity support.

Awards

December 6, 2024

Invited Talks

Lectures

June 26, 2024, June 19, 2024
The University of Tokyo Non-Research Tips for Information Science Researchers Guest Lectures "Research community" and "DevOps for research"

Media Coverage

STEM to the Sky
Meet Dr. Jun Kato
August 6, 2024

Publications

A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D

2024SA '24ACM SIGGRAPH Asia '24 Technical Communications Best Paper Award
Hideki Todo, Yuki Koyama, Kunihiro Sakai, Akihiro Komiya, Jun Kato
SIGGRAPH Asia 2024 Technical Communications

Griffith: A Storyboarding Tool Designed with Japanese Animation Professionals

2024CHI '24Griffith
Jun Kato, Kenta Hara, Nao Hirasawa
Proceedings of the CHI Conference on Human Factors in Computing Systems

Purposeful Play: Evaluation and Co-Design of Casual Music Creation Applications with Children

2024ISMIR '24
Michele Newman, Lidia J. Morris, Jun Kato, Masataka Goto, Jason Yip, Jin Ha Lee
Proceedings of the 25th International Society for Music Information Retrieval Conference (ISMIR 2024), pp.529-539

DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group Dance

2024
Shuhei Tsuchida, Satoru Fukayama, Jun Kato, Hiromu Yakura, Masataka Goto
IEICE Transactions on Information and Systems E107.D(3), pp.386-399