Timeline (2024)
This page shows 2024 updates to the website as well as publication records. View the full timeline.
Updates
December 17, 2024
Selected as one of ten Researchers with Nice Step 2024, recognized for significant contributions to science and technology.
December 14, 2024
Proposed and participated in the Birds of a Feather session focusing on anime at ACM SIGGRAPH Asia 2024 and announced the anime tool brand AnimeCraft. Additionally, a co-authored Technical Communications paper received the Best Paper Award. (See Graphinica project page)
November 13, 2024
Attended the Trilateral AI Conference 2024 and presented a poster. I also served as a co-chair of the joint roundtable session "Creativity and Cultures in the Post-AI Era" (merged with "AI in Branding and Design").
September 12, 2024
Contributed to establishing a development structure and conducting technical outreach for Arch Inc. and Graphinica, Inc.'s style-transfer R&D in 3D CG production, resulting in the production of the prototype film Forest Tale.
August 30, 2024
For the fifth consecutive year, a programming contest using the Lyric App Framework was held at Hatsune Miku's Magical Mirai 2024. I took the stage, and the session was streamed live on YouTube, with recordings available for both the FUKUOKA and TOKYO stages.
August 23, 2024
Invited as a speaker in the "Meijin-Samvad" webinar series hosted by the Mizuho India Japan Study Centre at IIM Bangalore, where I gave a talk on Manga, Anime, and Games.
August 15, 2024
Released "Griffith Stopwatch" "AnimeCraft Stopwatch", a derivative product of the storyboard authoring tool Griffith developed at Arch Inc.
June 26, 2024
At the newly established course Non-Research Tips for Information Science Researchers at The University of Tokyo, I was in charge of two sessions: "Research community" and "DevOps for research".
June 14, 2024
Attended the Annecy International Animation Film Festival and got to know "toolsmiths" in the industry.
May 13, 2024
Presented Griffith: A Storyboarding Tool Designed with Japanese Animation Professionals in the "Design Tools B" session from 14:00 Mon, May 13 at ACM CHI 2024.
April 12, 2024
Started my sabbatical-like year as a Visiting Scientist at Université Paris-Saclay. I belong to ex)situ and conduct research on methods and tools for creativity support.
Awards
December 6, 2024
ACM SIGGRAPH Asia '24 Technical Communications Best Paper Award for the co-authored paper of techniques behind Forest Tale
Invited Talks
August 23, 2024
Mizuho India Japan Study Centre at IIM Bangalore, Meijin-Samvad webinar series, "Impact & Synergy of Manga, Anime, and Video Games: Japanese Soft Power’s Impact on Global Markets - Positive? Negative? Balanced?" panelist
Lectures
June 26, 2024, June 19, 2024
The University of Tokyo Non-Research Tips for Information Science Researchers Guest Lectures "Research community" and "DevOps for research"
Media Coverage
Publications
A Practical Style Transfer Pipeline for 3D Animation: Insights from Production R&D
2024SA '24ACM SIGGRAPH Asia '24 Technical Communications Best Paper Award
SIGGRAPH Asia 2024 Technical Communications
Griffith: A Storyboarding Tool Designed with Japanese Animation Professionals
Proceedings of the CHI Conference on Human Factors in Computing Systems
Purposeful Play: Evaluation and Co-Design of Casual Music Creation Applications with Children
2024ISMIR '24
Proceedings of the 25th International Society for Music Information Retrieval Conference (ISMIR 2024), pp.529-539
DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group Dance
2024
IEICE Transactions on Information and Systems E107.D(3), pp.386-399
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