TextAlive
An Integrated Design Environment for kinetic typography

2014-2024
CHI '15
ACM CHI '15 Honorable Mention Award

News

2021/-/-
Latest information can be found on the TextAlive event page, its update history, or its follow-up work titled "Lyric App Framework."
9/18/2020
TextAlive App API was released, a JavaScript library for developing "lyric apps" (cf. lyric videos) that show lyrics synchronized with the music playback. The programming contest usng the API in Hatsune Miku "Magical Mirai 2020" was also announced.
9/6/2019
TextAlive was used to author videos for Hatsune Miku.
8/20/2018
Once again, TextAlive was used to author videos for Hatsune Miku.
2/10/2018
TextAlive was used to author videos for a live performance by a renowned virtual singer, Hatsune Miku. The live performance was recorded and its exerpt as well as the rendered full HD 60fps video for "Round off the Square Earth" are available on YouTube.
10/16/2016
TextAlive was used to author videos for a live performance by a Japanese idol group, Bellring Shoujo Heart. The rendered full HD 60fps videos are available on YouTube (asthma, ROOM 24-7).

For more detailed news, please refer to the Japanese event page.

Abstract

This paper presents TextAlive, a graphical tool that allows interactive editing of kinetic typography videos in which lyrics or transcripts are animated in synchrony with the corresponding music or speech.

While existing systems have allowed the designer and casual user to create animations, most of them do not take into account synchronization with audio signals. They allow predefined motions to be applied to objects and parameters to be tweaked, but it is usually impossible to extend the predefined set of motion algorithms within these systems.

We therefore propose an integrated design environment featuring

  • GUIs that designers can use to create and edit animations synchronized with audio signals,
  • integrated tools that programmers can use to implement animation algorithms, and
  • a framework for bridging the interfaces for designers and programmers.

A preliminary user study with designers, programmers, and casual users demonstrated its capability in authoring various kinetic typography videos.

The system was made publicly available as TextAlive, a web service for authoring lyric videos, with a press release on 9/8/2015. Latest information can be found on the TextAlive event page or its update history.
On 9/18/2020, TextAlive App API was released for developers. It allows the development of interactive lyric-driven visual media that we name "lyric apps." For more information, please refer to the follow-up page on Lyric App Framework.

Presentation materials

CHI 2015 Fast-forward

CHI 2015 Slides

Example videos

TextAlive Online
2015-

TextAlive Desktop
2014-2015

Publications

Cite this!2015CHI '15

TextAlive: Integrated Design Environment for Kinetic Typography

Jun Kato, Tomoyasu Nakano, Masataka Goto
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pp.3403-3412
ACM CHI '15 Honorable Mention Award
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Lights, Animation, Interaction! – Synchronizing Music with Computer-controlled Visuals in Live Performances

2023SAS 34
Jun Kato
Society for Animation Studies 34th Annual Conference: The Animated Environment

TextAlive Online: Live Programming of Kinetic Typography Videos with Online Music

2015ICLC '15
Jun Kato, Tomoyasu Nakano, Masataka Goto
Proceedings of the First International Conference on Live Coding, pp.199-205

Relevant projects

Lyric App Framework

We propose a "lyric app," a novel media format of interactive lyric-driven visual art. We developed a framework to support its development, collected 52 examples in the wild, and gained insights into the future of creative culture and the intersection of music and programming.

Creativity Support Environments

To realize a creative society in which people want to create content with the help of AI technologies, a sustainable ecosystem in which content inspires the next creation serves a critical role.

I shed light on the creative culture in such an ecosystem, build a "creativity support environment (CSE)" that supports the content creation and distribution process, and aim to establish Human-Computer Interaction (HCI) technologies that engineer, nurture, and maintain the creative culture.

2022-2024CHI EA '23Creativity