Projects
This page shows the list of research projects. See Design for the design-oriented list of my projects.
Research projects
The following research-oriented projects have been conducted under a certain scientific context and most of them have been published at archival venues.
Griffith is a web-based authoring tool for Japanese animation (anime) storyboards.
We propose a "lyric app," a novel media format of interactive lyric-driven visual art. We developed a framework to support its development, collected 52 examples in the wild, and gained insights into the future of creative culture and the intersection of music and programming.
To realize a creative society in which people want to create content with the help of AI technologies, a sustainable ecosystem in which content inspires the next creation serves a critical role.
I shed light on the creative culture in such an ecosystem, build a "creativity support environment (CSE)" that supports the content creation and distribution process, and aim to establish Human-Computer Interaction (HCI) technologies that engineer, nurture, and maintain the creative culture.
ODEN seamlessly supports the edit and experiment repetition in deep learning application development by allowing the user to construct the neural network (NN) with the live visualization and transits into experimentation to instantly train and test the NN architecture.
"Guided optimization" provides programmers a set of valid optimization options and interactive feedback about their current choices, which enables them to comprehend and efficiently optimize the image processing code without the time-consuming process of trial-and-error in traditional text editors.
Programming should be a more social activity than what it is right now. A programming environment does not need to be only for programmers. It should instead be designed for users with diverse technical backgrounds.
Such inclusive design enables the users to communicate with each other through programming-related activities, delivers benefits of programming to all of them, and would give empowerment to them.
DeployGround is a framework for developing web-based tutorials that seamlessly connects the API playground and deployment target for kick-starting the application development.
I have been involved in various activities with a broad interest in science and technology. In the past, I constructed a website for promoting science and technology as the leader of the Tachibana seminar. After that, I have been continuously interested in science communication.
Since I started my research career, I have constantly been working on implementing the research results into society, writing essays on the future opened up by scientific research, and commenting on settings in science fiction films.
Live programming eliminates the gulf between code and execution. User interface design plays the key role in providing live programming experience.
With appropriate user interface design, live programming can potentially benefit end-users, be used for applications whose computation takes a long time, and mean much more than merely providing real-time information of the running program.
The programming-with-examples (PwE) workflow lets developers create interactive applications with the help of example data. It takes a general programming environment and adds dedicated user interfaces for visualizing and managing the data.
This is particularly useful in developing data-intensive applications such as physical computing, image processing, video authoring, machine learning, and others that require intensive parameter tuning.
Reactile is an exploratory research project that investigates and proposes a new approach to programming Swarm UI by leveraging direct physical manipulation.
The Songle Sync platform allows controlling numerous devices in synchrony with the songs with its SDK.
UGVs are variables generated by the end-users' requests and implemented (or discarded) by the programmers. The use of UGV helps both sending feature requests and their actual implementation.
Live Tuning is the subset of Live Programming interaction that only involves changes in constant values through parameter tuning interfaces. It expands Live Programming benefits to non-programmers.
A parametric design tool for physical computing devices for both interaction designers and end-users.
An integrated design environment for kinetic typography; desktop app revamped as a web service in 2015.
A logic puzzle for "musical thinking," deepening your understanding on music while enjoying the puzzle.
An IDE for example-centric programming of image processing applications, enabling fluid transition between abstract text-based coding and concrete direct manipulation.
An IDE for visual applications that shows interactive screencasts for replaying program executions and editing visual parameters.
The TouchDevelop IDE enables live programming for user interface programming by cleanly separating the rendering and non-rendering aspects of a UI program, allowing the display to be refreshed on a code change without restarting the program.
An IDE that shows inline photos representing posture data in source code. It manages the data binding between the photos and posture data and show photos to aid source code comprehension and editing.
An open-source project that augments a standard billiard table with the cutting-edge computing technologies to provide the "super-billiard" experience.
An IDE that eases the iterative development of interactive camera-based programs with support for monitoring, recording, reviewing, and reprocess temporal data
A toolkit that allows researchers and interaction designers to rapidly prototype applications with locomotive robotic things.
A technique to detect simple gestures of "surfing" (moving a hand horizontally) on a standard keyboard by analyzing recorded sounds in real-time with a microphone attached close to the keyboard.
A "pressure-sensitive" programming environment with visual feedbacks of the built-in 2D physical simulator.
A table-top interface that provides a streaming video view of the living room, so users can walk up to it, see the layout of the room and interact with the TV, lighting, cleaning robot, and so on.
A multi-touch interface with a top-down view from a ceiling-mounted camera for simultaneously controlling multiple mobile robots.
Design and/or engineering projects
The following design and engineering projects have been conducted as part of my hobby or probono activities.
Once again, authored lyrics animation for a live performance by Hatsune Miku!
Authored lyrics animation for a live performance by a renowned virtual idol singer - Hatsune Miku!
This portfolio website is built with various OSS and itself is open-sourced on GitHub.
Designed flyers and posters of the four web services developed by the OngaCREST project.
A user interface for helping navigation of source code in IDEs. For each row of the keyboard, available namespaces, classes, member variables and methods are shown on the keytops.
Designed multiple CD jackets.
An extendible PHP framework for content management of news website.
Yet another music player for Windows with a built-in interpreter of a domain-specific language to change "skins."
Yet another program launcher for Windows written with <300 physical loc.