Jun Kato
Human-Computer Interaction researcher, Ph.D.

Research area

I am interested in the broad area of Human-Computer Interaction (HCI), and have been particularly passionate about how computing can contribute to cultural diversity. As such, I have focused on the design of user interfaces and integrated environments for creativity support. Improving Programming Experience (PX) is an important sub-goal to support the creativity of people with diverse technical backgrounds.

Bio

He is a Senior Researcher at AIST and the Technical Advisor (PI) at Arch Research with a focus on PX and creativity support research. Since April 2024, he has been a Visiting Scientist at Ex-Situ group, LISN, Université Paris-Saclay. He received a Ph.D. from The University of Tokyo (2014) and has regularly gained academic recognitions such as Honorable Mentions at ACM CHI (2013, 2015, 2023) and IPSJ/ACM Award (2021).

Recent updates

December 17, 2024
Selected as one of ten Researchers with Nice Step 2024, recognized for significant contributions to science and technology.
December 14, 2024
Proposed and participated in the Birds of a Feather session focusing on anime at ACM SIGGRAPH Asia 2024 and announced the anime tool brand AnimeCraft. Additionally, a co-authored Technical Communications paper received the Best Paper Award. (See Graphinica project page)
November 13, 2024
Attended the Trilateral AI Conference 2024 and presented a poster. I also served as a co-chair of the joint roundtable session "Creativity and Cultures in the Post-AI Era" (merged with "AI in Branding and Design").
September 12, 2024
Contributed to establishing a development structure and conducting technical outreach for Arch Inc. and Graphinica, Inc.'s style-transfer R&D in 3D CG production, resulting in the production of the prototype film Forest Tale.
August 30, 2024
For the fifth consecutive year, a programming contest using the Lyric App Framework was held at Hatsune Miku's Magical Mirai 2024. I took the stage, and the session was streamed live on YouTube, with recordings available for both the FUKUOKA and TOKYO stages.

Projects

Products

The following services and tools are beyond research prototypes and used in production.

TextAlive

An integrated design environment for kinetic typography; desktop app revamped as a web service in 2015.

2014-2024CHI '15
Griffith

Griffith is a web-based authoring tool for Japanese animation (anime) storyboards.

2019-2024CHI '24
Songle Sync

The Songle Sync platform allows controlling numerous devices in synchrony with the songs with its SDK.

2017-2023MM '18
f3.js

A parametric design tool for physical computing devices for both interaction designers and end-users.

2015-2018DIS '17

Research topics

Creativity Support Environments

To realize a creative society in which people want to create content with the help of AI technologies, a sustainable ecosystem in which content inspires the next creation serves a critical role.

I shed light on the creative culture in such an ecosystem, build a "creativity support environment (CSE)" that supports the content creation and distribution process, and aim to establish Human-Computer Interaction (HCI) technologies that engineer, nurture, and maintain the creative culture.

Programming as Communication

Programming should be a more social activity than what it is right now. A programming environment does not need to be only for programmers. It should instead be designed for users with diverse technical backgrounds.

Such inclusive design enables the users to communicate with each other through programming-related activities, delivers benefits of programming to all of them, and would give empowerment to them.

User Interfaces for Live Programming

Live programming eliminates the gulf between code and execution. User interface design plays the key role in providing live programming experience.

With appropriate user interface design, live programming can potentially benefit end-users, be used for applications whose computation takes a long time, and mean much more than merely providing real-time information of the running program.

Programming with Examples

The programming-with-examples (PwE) workflow lets developers create interactive applications with the help of example data. It takes a general programming environment and adds dedicated user interfaces for visualizing and managing the data.

This is particularly useful in developing data-intensive applications such as physical computing, image processing, video authoring, machine learning, and others that require intensive parameter tuning.

For the exhaustive list of projects, see Projects.

Contact

Please reach me via email or social networking services rather than telephone and facsimile when possible. I rarely check these conventional machines.

Interested in collaborations?