Jun Kato
Human-Computer Interaction researcher, Ph.D.

Research area

I am interested in broad area of Human-Computer Interaction (HCI), and have been especially focused on designing user interfaces and integrated environments for creativity support. Improving Programming Experience (PX) is an important subgoal to support the creativity of people with diverse technical backgrounds.

Bio

He is a Senior Researcher at AIST and the Technical Advisor (PI) at Arch Research with a focus on PX and creativity support research. He received a Ph.D. from The University of Tokyo (2014) and has regularly gained academic recognitions such as Honorable Mentions at ACM CHI (2013, 2015, 2023) and IPSJ/ACM Award (2021).

Recent updates

12/13/2023
Concluded the "AIST Creative HCI Seminar series" with the sixth edition, focusing on "HCI research in the wild", inviting Jennifer Jacobs and Koya Narumi.
10/23/2023
Served as Co-chair of LIVE 2023 and had a great time — thanks to everyone who was involved in the workshop.
9/28/2023
Added a summary of the Japanese tutorial course titled "Introduction to Live Programming: Try It, Make It, Know It" held as part of The 40th JSSST Annual Conference to the page "User Interfaces for Live Programming".
8/20/2023
My resume has been outdated for a while, and I finally managed to update it.
6/23/2023
The Summer 2023 issue of ACM XRDS (Crossroads) is dedicated to "Exploring the Horizon of Computation for Creativity", to which I contributed an article. It discusses the role of computer scientists in helping creative and cultural activities "in the wild." For more details, please refer to my blog article.

Projects

Products

The following services and tools are beyond research prototypes and used in production.

TextAlive

An integrated design environment for kinetic typography; desktop app revamped as a web service in 2015.

2014-2024CHI '15
Griffith

Griffith is a web-based authoring tool for Japanese animation (anime) storyboards.

2019-2024SAS '21
Songle Sync

The Songle Sync platform allows controlling numerous devices in synchrony with the songs with its SDK.

2017-2024MM '18
f3.js

A parametric design tool for physical computing devices for both interaction designers and end-users.

2015-2018DIS '17

Research topics

Creativity Support Environments

To realize a creative society in which people want to create content with the help of AI technologies, a sustainable ecosystem in which content inspires the next creation serves a critical role.

I shed light on the creative culture in such an ecosystem, build a "creativity support environment (CSE)" that supports the content creation and distribution process, and aim to establish Human-Computer Interaction (HCI) technologies that engineer, nurture, and maintain the creative culture.

Programming as Communication

Programming should be a more social activity than what it is right now. A programming environment does not need to be only for programmers. It should instead be designed for users with diverse technical backgrounds.

Such inclusive design enables the users to communicate with each other through programming-related activities, delivers benefits of programming to all of them, and would give empowerment to them.

User Interfaces for Live Programming

Live programming eliminates the gulf between code and execution. User interface design plays the key role in providing live programming experience.

With appropriate user interface design, live programming can potentially benefit end-users, be used for applications whose computation takes a long time, and mean much more than merely providing real-time information of the running program.

Programming with Examples

The programming-with-examples (PwE) workflow lets developers create interactive applications with the help of example data. It takes a general programming environment and adds dedicated user interfaces for visualizing and managing the data.

This is particularly useful in developing data-intensive applications such as physical computing, image processing, video authoring, machine learning, and others that require intensive parameter tuning.

For the exhaustive list of projects, see Projects.

Contact

Please reach me via email or social networking services rather than telephone and facsimile when possible. I rarely check these conventional machines.

Interested in collaborations?